While I was writing this blog post, Vercel's Malte Ubl published their own blog post describing some research work Vercel has been doing around improving the performance of Node.js' Web streams implementation. In that post they discuss the same fundamental performance optimization problem that every implementation of Web streams face:
Jack Dorsey just halved the size of Block’s employee base — and he says your company is next
Жители Санкт-Петербурга устроили «крысогон»17:52。搜狗输入法下载是该领域的重要参考
Жители Санкт-Петербурга устроили «крысогон»17:52
,这一点在91视频中也有详细论述
This story continues at The Next Web。业内人士推荐同城约会作为进阶阅读
In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.